Physical Skills
Single Target
| Skill | Effect | Cost |
|---|---|---|
| Cleave | Inflicts a small amount of Physical damage on one enemy. | 5% HP |
| Skewer | Inflicts a small amount of Physical damage on one enemy. | 5% HP |
| Bash | Inflicts a small amount of Physical damage on one enemy. | 6% HP |
| Sonic Punch | Inflicts a small amount of Physical damage on one enemy. | 8% HP |
| Single Shot | Inflicts a small amount of Physical damage on one enemy. | 9% HP |
| Double Fangs | Inflicts a small amount of Physical damage twice on one enemy. | 8% HP |
| Poison Skewer | Inflicts a small amount of Physical damage with a chance of Poison on one enemy. | 9% HP |
| Skull Cracker | Inflicts a small amount of Physical damage with a chance of Confusion on one enemy. | 9% HP |
| Hysterical Slap | Inflicts a small amount of Physical damage twice with a chance of Rage on one enemy. | 9% HP |
| Muzzle Shot | Inflicts a small amount of Physical damage with a chance of Silence on one enemy. | 9% HP |
| Arm Chopper | Inflicts a small amount of Physical damage twice with a chance of Fear on one enemy. | 9% HP |
| Assault Dive | Inflicts a small amount of Physical damage on one enemy. | 10% HP |
| Kill Rush | Inflicts a small amount of Physical damage up to three times on one enemy. | 10% HP |
| Twin Shot | Inflicts a small amount of Physical damage twice on one enemy. | 10% HP |
| Cell Breaker | Inflicts a small amount of Physical damage with a chance of Enervation on one enemy. | 10% HP |
| Brain Shake | Inflicts a small amount of Physical damage up to three times with a chance of Exhaustion on one enemy. | 12% HP |
| Fatal End | Inflicts a moderate amount of Physical damage on one enemy. | 14% HP |
| Power Slash | Inflicts a moderate amount of Physical damage on one enemy. | 14% HP |
| Black Spot | Inflicts a moderate amount of Physical damage on one enemy. | 16% HP |
| Cruel Attack | Inflicts a moderate amount of Physical damage on one enemy with even greater power on Downed enemies. | 12% HP |
| Mighty Swing | Inflicts a moderate amount of Physical damage on one enemy. | 14% HP |
| Torrent Shot | Inflicts a moderate amount of Physical damage two to three times on one enemy. | 12% HP |
| Poison Arrow | Inflicts a moderate amount of Physical damage with a chance of Poison on one enemy. | 14% HP |
| Gigantic Fist | Inflicts a large amount of Physical damage on one enemy. | 16% HP |
| Tempest Slash | Inflicts a large amount of Physical damage up to twice on one enemy. | 15% HP |
| Vile Assault | Inflicts a large amount of Physical damage on one enemy with even greater power to Downed enemies. | 12% HP |
| Brave Blade | Inflicts a large amount of Physical damage on one enemy. | 20% HP |
| Rainy Death | Inflicts a large amount of Physical damage on one enemy. | 20% HP |
| God's Hand | Inflicts a severe amount of Physical damage on one enemy. | 22% HP |
| Heaven's Blade | Inflicts a severe amount of Physical damage on one enemy. | 25% HP |
| Primal Force | Inflicts a severe amount of Physical damage on one enemy. | 22% HP |
Multiple Targets
| Skill | Effect | Cost |
|---|---|---|
| Swift Strike | Inflicts a small amount of Physical damage up to twice on all enemies. | 12% HP |
| Gale Slash | Inflicts a small amount of Physical damage on all enemies. | 12% HP |
| Rampage | Inflicts a small amount of Physical damage up to three times on all enemies. | 12% HP |
| Herculean Strike | Inflicts a moderate amount of Physical damage on all enemies. | 16% HP |
| Mind Slice | Inflicts a moderate amount of Physical damage with a chance of Confusion on all enemies. | 14% HP |
| Crazy Chain | Inflicts a moderate amount of Physical damage with a chance of Rage on all enemies. | 14% HP |
| Seal Bomb | Inflicts a moderate amount of Physical damage with a chance of Silence on all enemies. | 14% HP |
| Atom Smasher | Inflicts a moderate amount of Physical damage with a chance of Fear on all enemies. | 16% HP |
| Heat Wave | Inflicts a moderate amount of Physical damage on all enemies. | 16% HP |
| Blade of Fury | Inflicts a moderate amount of Physical damage two to four times on all enemies. | 18% HP |
| Mustard Bomb | Inflicts a moderate amount of Physical damage with a chance of Enervation on all enemies. | 16% HP |
| Navas Nebula | Inflicts a moderate amount of Physical damage with a chance of Exhaustion on all enemies. | 18% HP |
| Deathbound | Inflicts a large amount of Physical damage on all enemies. | 20% HP |
| Arrow Rain | Inflicts a large amount of Physical damage twice on all enemies. | 18% HP |
| Vicious Strike | Inflicts a large amount of Physical damage on all enemies. | 18% HP |
| Aeon Rain | Inflicts a moderate amount of Physical damage up to three times on all enemies. | 18% HP |
| Virus Wave | Inflicts a large amount of Physical damage with a chance of Poison on all enemies. | 16% HP |
| Akasha Arts | Inflicts a large amount of Physical damage up to twice on all enemies. | 18% HP |
| Myriad Arrows | Inflicts a large amount of Physical damage up to three times on all enemies. | 22% HP |
| Agneyastra | Inflicts a large amount of Physical damage up to three times on all enemies. | 24% HP |
| Blight | Inflicts a large amount of Physical damage with a chance of Poison on all enemies. | 16% HP |
| Vorpal Blade | Inflicts a large amount of Physical damage on all enemies. | 25% HP |
| Hassou Tobi | Inflicts a small amount of Physical damage eight times on all enemies. | 25% HP |
| Pralaya | Inflicts a severe amount of Physical damage with a high chance of instant death on all enemies. | 25% HP |
Magic Skills
Fire
| Skill | Effect | Cost |
|---|---|---|
| Agi | Inflicts a small amount of Fire damage on one enemy. | 4 SP |
| Maragi | Inflicts a small amount of Fire damage on all enemies. | 10 SP |
| Agilao | Inflicts a moderate amount of Fire damage on one enemy. | 8 SP |
| Maragion | Inflicts a moderate amount of Fire damage on all enemies. | 16 SP |
| Agidyne | Inflicts a large amount of Fire damage on one enemy. | 12 SP |
| Maragidyne | Inflicts a large amount of Fire damage on all enemies. | 22 SP |
| Ragnarok | Inflicts a severe amount of Fire damage on one enemy. | 48 SP |
Ice
| Skill | Effect | Cost |
|---|---|---|
| Bufu | Inflicts a small amount of Ice damage on one enemy. | 4 SP |
| Mabufu | Inflicts a small amount of Ice damage on all enemies. | 10 SP |
| Bufula | Inflicts a moderate amount of Ice damage on one enemy. | 8 SP |
| Mabufula | Inflicts a moderate amount of Ice damage on all enemies. | 16 SP |
| Bufudyne | Inflicts a large amount of Ice damage on one enemy. | 12 SP |
| Mabufudyne | Inflicts a large amount of Ice damage on all enemies. | 22 SP |
| Niflheim | Inflicts a severe amount of Ice damage on one enemy. | 48 SP |
Electricity
| Skill | Effect | Cost |
|---|---|---|
| Zio | Inflicts a small amount of Electricity damage on one enemy. | 4 SP |
| Mazio | Inflicts a small amount of Electricity damage on all enemies. | 10 SP |
| Zionga | Inflicts a moderate amount of Electricity damage on one enemy. | 8 SP |
| Mazionga | Inflicts a moderate amount of Electrical damage on all enemies. | 16 SP |
| Ziodyne | Inflicts a large amount of Electrical damage on one enemy. | 12 SP |
| Maziodyne | Inflicts a large amount of Electrical damage on all enemies. | 22 SP |
| Thunder Reign | Inflicts a severe amount of Electrical damage on one enemy. | 48 SP |
Wind
| Skill | Effect | Cost |
|---|---|---|
| Garu | Inflicts a small amount of Wind damage on one enemy. | 4 SP |
| Magaru | Inflicts a small amount of Wind damage on all enemies. | 10 SP |
| Garula | Inflicts a moderate amount of Wind damage on one enemy. | 8 SP |
| Magarula | Inflicts a moderate amount of Wind damage on all enemies. | 16 SP |
| Garudyne | Inflicts a huge amount of Wind damage on one enemy. | 12 SP |
| Magarudyne | Inflicts a huge amount of Wind damage on all enemies. | 22 SP |
| Panta Rhei | Inflicts a massive amount of Wind damage on one enemy. | 48 SP |
Light
| Skill | Effect | Cost |
|---|---|---|
| Hama | 25% chance of instant death from the power of Light on one enemy. | 8 SP |
| Mahama | 20% chance of instant death from the power of Light on all enemies. | 18 SP |
| Hamaon | 50% chance of instant death from the power of Light on one enemy. | 15 SP |
| Mahamaon | 40% chance of instant death from the power of Light on all enemies. | 34 SP |
| God's Judgment | Decreases all enemies' HP by 50% from the power of Light. | 48 SP |
| Samsara | 100% chance of instant death from the power of Light on all enemies without Light resistance. | 44 SP |
Dark
| Skill | Effect | Cost |
|---|---|---|
| Mudo | 25% chance of instant death from the power of Darkness on one enemy. | 8 SP |
| Mamudo | 20% chance of instant death from the power of Darkness on all enemies. | 18 SP |
| Mudoon | 50% chance of instant death from the power of Darkness on one enemy. | 15 SP |
| Mamudoon | 40% chance of instant death from the power of Darkness on all enemies. | 34 SP |
| Hell's Judgment | Decreases all enemies' HP by 50% from the power of Darkness. | 54 SP |
| Die for Me! | 100% chance of instant death from the power of Darkness on all enemies without Darkness resistance. | 44 SP |
Almighty
| Skill | Effect | Cost |
|---|---|---|
| Life Drain | Drains 30 HP from one enemy. | 3 SP |
| Spirit Drain | Drains 30 SP from one enemy. | 3 SP |
| Foul Breath | Increases an enemy's susceptibility to ailments. | 8 SP |
| Stagnant Air | Increases all allies' and enemies' susceptibility to ailments. | 5 SP |
| Megido | Inflicts a moderate amount of Almighty damage on all enemies. | 18 SP |
| Megidola | Inflicts a high amount of Almighty damage on all enemies. | 32 SP |
| Megidolaon | Inflicts a huge amount of Almighty damage on all enemies. | 60 SP |
| Black Viper | Inflicts a massive amount of Almighty damage on one enemy | 64 SP |
| Morning Star | Inflicts a massive amount of Almighty damage on all enemies. | 72 SP |
Recovery Skills
| Skill | Effect | Cost |
|---|---|---|
| Dia | Recovers a small amount of HP to one ally. Can be used in the field. | 3 SP |
| Media | Recovers a small amount of HP to all allies. Can be used in the field. | 7 SP |
| Diarama | Recovers a moderate amount of HP to one ally. Can be used in the field. | 6 SP |
| Mediarama | Recovers a moderate amount of HP of all allies. Can be used in the field. | 12 SP |
| Diarahan | Recovers all HP to one ally. Can be used on the field. | 18 SP |
| Mediarahan | Recovers all HP to all allies. Can be used in the field. | 30 SP |
| Recarm | Revives an ally with 50% HP. | 8 SP |
| Samarecarm | Revives an ally with full HP. | 18 SP |
| Patra | Recover from Fear, Confusion, and Rage. One ally. | 3 SP |
| Re Patra | Recover from Down and Dizzy. One ally. | 3 SP |
| Me Patra | Recover from Fear, Confusion, and Rage. All allies. | 6 SP |
| Posumudi | Recover from Poison. One ally. | 3 SP |
| Mutudi | Recover from Silence. One ally. | 3 SP |
| Nervundi | Recover from Exhaustion and Enervation. One ally. | 3 SP |
| Energy Shower | Recover from Exhaustion and Enervation. All allies. | 18 SP |
| Amrita | Recover from all ailments. All allies. | 12 SP |
| Salvation | Recovers all HP and ailments to all allies. Can be used in the field. | 40 SP |
Status Skills
Stat Bonus
| Skill | Effect | Cost |
|---|---|---|
| Tarukaja | Increases an ally's Attack for 3 turns. | 12 SP |
| Rakukaja | Increases an ally's Defense for 3 turns. | 12 SP |
| Sukukaja | Increases an ally's Agility for 3 turns. | 12 SP |
| Matarukaja | Increases all allies' Attack for 3 turns. | 24 SP |
| Marakukaja | Increases all allies' Defense for 3 turns. | 24 SP |
| Masukukaja | Increases all allies' Agility for 3 turns. | 24 SP |
| Heat Riser | Increases an ally's Attack, Defense and Agility for 3 turns. | 30 SP |
Stat Penalties
| Skill | Effect | Cost |
|---|---|---|
| Tarunda | Decreases an enemy's Attack for 3 turns. | 12 SP |
| Rakunda | Decreases an enemy's Defense for 3 turns. | 12 SP |
| Sukunda | Decreases an enemy's Agility for 3 turns. | 12 SP |
| Matarunda | Decreases all enemies' Attack for 3 turns. | 24 SP |
| Marakunda | Decreases all enemies' Defense for turns. | 24 SP |
| Masukunda | Decreases all enemies' Agility for 3 turns. | 24 SP |
| Debilitate | Decreases an enemy's Attack, Defense and Agility for 3 turns. | 30 SP |
Attributes
| Skill | Effect | Cost |
|---|---|---|
| Dekunda | Cancels -nda effects. All allies. | 10 SP |
| Dekaja | Cancels -kaja effects. All enemies. | 10 SP |
| Rebellion | Increases probability of Critical hits for 3 turns. One ally. | 5 SP |
| Revolution | Greatly increases probability of Critical hits for 3 turns. Universal. | 5 SP |
| Red Wall | Increases an ally's Fire resistance for 3 turns. | 18 SP |
| White Wall | Increases an ally's Ice resistance for 3 turns. | 18 SP |
| Blue Wall | Increases an ally's Electricity resistance for 3 turns. | 18 SP |
| Green Wall | Increases an ally's Wind resistance for 3 turns. | 18 SP |
| Fire Break | Nullifies an enemy's Fire resistance for 3 turns. | 15 SP |
| Ice Break | Nullifies an enemy's Ice resistance for 3 turns. | 15 SP |
| Elec Break | Nullifies an enemy's Electricity resistance for 3 turns. | 15 SP |
| Wind Break | Nullifies an enemy's Wind resistance for 3 turns. | 15 SP |
| Power Charge | The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self. | 15 SP |
| Mind Charge | The next Fire, Ice, Electrical, Wind, or Almighty magic attack will be 2.5 times greater in power. Self. | 15 SP |
| Tetrakarn | Repels a single Physical attack for one ally. | 36 SP |
| Makarakarn | Repels a single Magic attack for one ally. | 36 SP |
| Tetra Break | Cancels Tetrakarn from all enemies. | 18 SP |
| Makara Break | Cancels Makarakarn from all enemies. | 18 SP |
| Tetraja | Protects an ally from an instant death attack once. | 24 SP |
Status Ailments
| Skill | Effect | Cost |
|---|---|---|
| Evil Touch | 25% chance of inflicting the Fear ailment on one enemy. | 5 SP |
| Evil Smile | 25% chance of inflicting the Fear ailment on all enemies. | 12 SP |
| Pulinpa | 25% chance of inflicting the Confusion ailment on one enemy. | 5 SP |
| Tentarafoo | 25% chance of inflicting the Confusion ailment on all enemies. | 12 SP |
| Poisma | 25% chance of inflicting the Poison ailment on one enemy. | 5 SP |
| Poison Mist | 25% chance of inflicting the Poison ailment on all enemies. | 12 SP |
| Balzac | 25% chance of inflicting the Rage ailment on one enemy. | 5 SP |
| Valiant Dance | 25% chance of inflicting the Rage ailment on all enemies. | 12 SP |
| Makajam | 25% chance of inflicting the Silence ailment on one enemy. | 5 SP |
| Foolish Whisper | 25% chance of inflicting the Silence ailment on all enemies. | 12 SP |
| Soul Break | 25% chance of inflicting the Exhaustion ailment on one enemy. | 5 SP |
| Anima Freeze | 25% chance of inflicting the Exhaustion ailment on all enemies. | 12 SP |
| Enervation | 25% chance of inflicting the Enervation ailment on one enemy. | 5 SP |
| Old One | 25% chance of inflicting the Enervation ailment on all enemies. | 12 SP |
| Ghastly Wail | Instantly kills all targets who are suffering from the Fear ailment (unavoidable). | 15 SP |
Passive Skills
| Skill | Effect |
|---|---|
| Counter | 10% chance of repelling Physical attacks when not knocked Down. |
| Counterstrike | 15% chance of repelling Physical attacks when not knocked Down. |
| High Counter | 20% chance of repelling Physical attacks when not knocked Down. |
| Dodge Physical | Doubles evasion against Physical attacks. |
| Evade Physical | Triples evasion against Physical attacks. |
| Resist Physical | Reduces damage from Physical attacks. Voids weakness to Physical. |
| Null Physical | Becomes immune to Physical attacks. Takes precedence over Resist Physical. |
| Repel Physical | Repels Physical attacks. Takes precedence over Resist and Null Physical. |
| Absorb Physical | Absorbs damage from Physical attacks. Takes precedence over Resist, Null and Repel Physical. |
| Fire Boost | Increases Fire damage output by 25%. |
| Fire Amp | Increases Fire damage output by 50%. |
| Dodge Fire | Doubles evasion against Fire attacks. |
| Evade Fire | Triples evasion against Fire attacks. |
| Resist Fire | Reduces damage from Fire attacks. Voids weakness to Fire. |
| Null Fire | Becomes immune to Fire attacks. Takes precedence over Resist Fire. |
| Repel Fire | Repels Fire attacks. Takes precedence over Resist and Null Fire. |
| Absorb Fire | Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire. |
| Ice Boost | Increases Ice damage output by 25%. |
| Ice Amp | Increases Ice damage output by 50%. |
| Dodge Ice | Doubles evasion against Ice attacks. |
| Evade Ice | Triples evasion against Ice attacks. |
| Resist Ice | Reduces damage from Ice attacks. Voids weakness to Ice. |
| Null Ice | Becomes immune to Ice attacks. Takes precedence over Resist Ice. |
| Repel Ice | Repels Ice attacks. Takes precedence over Resist and Null Ice. |
| Absorb Ice | Absorbs damage from Ice attacks.Takes precedence over Resist, Null and Repel Ice. |
| Elec Boost | Increases Electricity damage output by 25%. |
| Elec Amp | Increases Electricity damage output by 50%. |
| Dodge Elec | Doubles evasion against Elec attacks. |
| Evade Elec | Triples evasion against Elec attacks. |
| Resist Elec | Reduces damage from Electricity attacks. Voids weakness to Electricity. |
| Null Elec | Becomes immune to Electricity attacks. Takes precedence over Resist Elec. |
| Repel Elec | Repels Electricity attacks. Takes precedence over Resist and Null Elec. |
| Absorb Elec | Absorbs damage from Electricity attacks. Takes precedence over Resist, Null and Repel Elec. |
| Wind Boost | Increases Wind damage output by 25%. |
| Wind Amp | Increases Wind damage output by 50%. |
| Dodge Wind | Doubles evasion against Wind attacks. |
| Evade Wind | Triples evasion against Wind attacks. |
| Resist Wind | Reduces damage from Wind attacks. Voids weakness to Wind. |
| Null Wind | Becomes immune to Wind attacks. Takes precedence over Resist Wind. |
| Repel Wind | Repels Wind attacks. Takes precedence over Resist and Null Wind. |
| Absorb Wind | Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind. |
| Hama Boost | Light-based attacks are 1.5 times more effective. |
| Resist Light | Reduces chance of instant death from Light attacks. Voids weakness to Light. |
| Survive Light | 50% chance of surviving instant death one time from a Light attack with 1 HP. |
| Endure Light | Automatically survive instant death one time from a Light attack with 1 HP. |
| Null Light | Becomes immune to Light attacks. Takes precedence over Resist Light. |
| Repel Light | Repels Light attacks. Takes precedence over Resist and Null Light. |
| Mudo Boost | Darkness-based attacks are 1.5 times more effective. |
| Resist Dark | Reduces chance of instant death from Darkness attacks. Voids weakness to Darkness. |
| Survive Dark | 50% chance of surviving instant death one time from a Darkness attack with 1 HP. |
| Endure Dark | Automatically survive instant death one time from a Darkness attack with 1 HP. |
| Null Dark | Becomes immune to Darkness attacks. Takes precedence over Resist Dark. |
| Repel Dark | Repels Darkness attacks. Takes precedence over Resist and Null Dark. |
| Regenerate 1 | Recovers 2% of max HP on each turn, except for "1 More." |
| Regenerate 2 | Recovers 4% of max HP on each turn, except for "1 More." |
| Regenerate 3 | Recovers 6% of max HP on each turn, except for "1 More". |
| Invigorate 1 | Recovers 3 SP on each turn, except for "1 More". |
| Invigorate 2 | Recovers 5 SP on each turn, except for "1 More". |
| Invigorate 3 | Recovers 7 SP on each turn, except for "1 More". |
| Cool Breeze | Recovers 8% HP and SP after a successful battle. |
| Victory Cry | Recovers all HP and SP after a successful battle. |
| Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. |
| Enduring Soul | Survive being knocked Unconscious once per battle with all HP restored. |
| Null Dizzy | Cannot be dizzied while in down status. |
| Divine Grace | Recovery-type skills become twice as effective at recovering HP. |
| Sharp Student | Lowers the possibility of being struck by a Critical Hit. |
| Apt Pupil | Doubles the chance of delivering a Critical Hit. |
| Auto-Tarukaja | Begin the battle with Tarukaja cast on yourself. |
| Auto-Rakukaja | Begin the battle with Rakukaja cast on yourself. |
| Auto-Sukukaja | Begin the battle with Sukukaja cast on yourself. |
| Auto-Mataru | Begin the battle with Matarukaja cast on all allies. Takes precedence over Auto-Tarukaja. |
| Auto-Maraku | Begin the battle with Marakukaja cast on all allies. Takes precedence over Auto-Rakukaja. |
| Auto-Masuku | Begin the battle with Masukukaja cast on all allies. Takes precedence over Auto-Sukukaja. |
| Arms Master | Halves the HP cost for physical attack skills. |
| Spell Master | Halves the SP cost for all magic skills. |
| Ali Dance | Doubles evasion for all attacks. |
| Angelic Grace | Doubles evasion for magic attacks; Light Dark, and Almighty excluded. |
| Firm Stance | Halves all kinds of damage but voids evasion. |
| Growth 1 | Persona gains 1/4 experience while inactive. |
| Growth 2 | Persona gains 1/2 experience while inactive. Takes precedence over Growth 1. |
| Growth 3 | Persona gains full experience while inactive. Takes precedence over Growth 1 and 2. |
| Alertness | Lowers possibility of an "Enemy Advantage!!" |
| Fear Boost | Fear-based attacks are 1.5 times more effective. |
| Resist Fear | Lessens instances of succumbing to Fear attacks. |
| Null Fear | Become immune to Fear attacks. |
| Confuse Boost | Confusion-based attacks are 1.5 times more effective. |
| Null Confuse | Become immune to Confusion attacks. |
| Resist Confuse | Lessens instances of succumbing to Confusion attacks. |
| Poison Boost | Poison-based attacks are 1.5 times more effective. |
| Resist Poison | Lessens instances of succumbing to Poison attacks. |
| Null Poison | Become immune to Poison attacks. |
| Rage Boost | Rage-based attacks are 1.5 times more effective. |
| Resist Rage | Lessens instances of succumbing to Rage attacks. |
| Null Rage | Become immune to Rage attacks. |
| Enervate Boost | Enervation-based attacks are 1.5 times more effective. |
| Resist Enervate | Lessens instances of succumbing to Enervation attacks. |
| Null Enervate | Become immune to Enervation attacks. |
| Exhaust Boost | Exhaustion-based attacks are 1.5 times more effective. |
| Resist Exhaust | Lessens instances of succumbing to Exhaustion attacks. |
| Null Exhaust | Become immune to Exhaustion attacks. |
| Ailment Boost | All status ailment attacks are 1.5 times more effective. |
| Insta-Heal | Recovers from ailments in one turn. |
| Unshaken Will | Becomes immune to all mental ailments. |