Physical Skills
Single Target
Skill | Effect | Cost |
---|---|---|
Cleave | Inflicts a small amount of Physical damage on one enemy. | 5% HP |
Skewer | Inflicts a small amount of Physical damage on one enemy. | 5% HP |
Bash | Inflicts a small amount of Physical damage on one enemy. | 6% HP |
Sonic Punch | Inflicts a small amount of Physical damage on one enemy. | 8% HP |
Single Shot | Inflicts a small amount of Physical damage on one enemy. | 9% HP |
Double Fangs | Inflicts a small amount of Physical damage twice on one enemy. | 8% HP |
Poison Skewer | Inflicts a small amount of Physical damage with a chance of Poison on one enemy. | 9% HP |
Skull Cracker | Inflicts a small amount of Physical damage with a chance of Confusion on one enemy. | 9% HP |
Hysterical Slap | Inflicts a small amount of Physical damage twice with a chance of Rage on one enemy. | 9% HP |
Muzzle Shot | Inflicts a small amount of Physical damage with a chance of Silence on one enemy. | 9% HP |
Arm Chopper | Inflicts a small amount of Physical damage twice with a chance of Fear on one enemy. | 9% HP |
Assault Dive | Inflicts a small amount of Physical damage on one enemy. | 10% HP |
Kill Rush | Inflicts a small amount of Physical damage up to three times on one enemy. | 10% HP |
Twin Shot | Inflicts a small amount of Physical damage twice on one enemy. | 10% HP |
Cell Breaker | Inflicts a small amount of Physical damage with a chance of Enervation on one enemy. | 10% HP |
Brain Shake | Inflicts a small amount of Physical damage up to three times with a chance of Exhaustion on one enemy. | 12% HP |
Fatal End | Inflicts a moderate amount of Physical damage on one enemy. | 14% HP |
Power Slash | Inflicts a moderate amount of Physical damage on one enemy. | 14% HP |
Black Spot | Inflicts a moderate amount of Physical damage on one enemy. | 16% HP |
Cruel Attack | Inflicts a moderate amount of Physical damage on one enemy with even greater power on Downed enemies. | 12% HP |
Mighty Swing | Inflicts a moderate amount of Physical damage on one enemy. | 14% HP |
Torrent Shot | Inflicts a moderate amount of Physical damage two to three times on one enemy. | 12% HP |
Poison Arrow | Inflicts a moderate amount of Physical damage with a chance of Poison on one enemy. | 14% HP |
Gigantic Fist | Inflicts a large amount of Physical damage on one enemy. | 16% HP |
Tempest Slash | Inflicts a large amount of Physical damage up to twice on one enemy. | 15% HP |
Vile Assault | Inflicts a large amount of Physical damage on one enemy with even greater power to Downed enemies. | 12% HP |
Brave Blade | Inflicts a large amount of Physical damage on one enemy. | 20% HP |
Rainy Death | Inflicts a large amount of Physical damage on one enemy. | 20% HP |
God's Hand | Inflicts a severe amount of Physical damage on one enemy. | 22% HP |
Heaven's Blade | Inflicts a severe amount of Physical damage on one enemy. | 25% HP |
Primal Force | Inflicts a severe amount of Physical damage on one enemy. | 22% HP |
Multiple Targets
Skill | Effect | Cost |
---|---|---|
Swift Strike | Inflicts a small amount of Physical damage up to twice on all enemies. | 12% HP |
Gale Slash | Inflicts a small amount of Physical damage on all enemies. | 12% HP |
Rampage | Inflicts a small amount of Physical damage up to three times on all enemies. | 12% HP |
Herculean Strike | Inflicts a moderate amount of Physical damage on all enemies. | 16% HP |
Mind Slice | Inflicts a moderate amount of Physical damage with a chance of Confusion on all enemies. | 14% HP |
Crazy Chain | Inflicts a moderate amount of Physical damage with a chance of Rage on all enemies. | 14% HP |
Seal Bomb | Inflicts a moderate amount of Physical damage with a chance of Silence on all enemies. | 14% HP |
Atom Smasher | Inflicts a moderate amount of Physical damage with a chance of Fear on all enemies. | 16% HP |
Heat Wave | Inflicts a moderate amount of Physical damage on all enemies. | 16% HP |
Blade of Fury | Inflicts a moderate amount of Physical damage two to four times on all enemies. | 18% HP |
Mustard Bomb | Inflicts a moderate amount of Physical damage with a chance of Enervation on all enemies. | 16% HP |
Navas Nebula | Inflicts a moderate amount of Physical damage with a chance of Exhaustion on all enemies. | 18% HP |
Deathbound | Inflicts a large amount of Physical damage on all enemies. | 20% HP |
Arrow Rain | Inflicts a large amount of Physical damage twice on all enemies. | 18% HP |
Vicious Strike | Inflicts a large amount of Physical damage on all enemies. | 18% HP |
Aeon Rain | Inflicts a moderate amount of Physical damage up to three times on all enemies. | 18% HP |
Virus Wave | Inflicts a large amount of Physical damage with a chance of Poison on all enemies. | 16% HP |
Akasha Arts | Inflicts a large amount of Physical damage up to twice on all enemies. | 18% HP |
Myriad Arrows | Inflicts a large amount of Physical damage up to three times on all enemies. | 22% HP |
Agneyastra | Inflicts a large amount of Physical damage up to three times on all enemies. | 24% HP |
Blight | Inflicts a large amount of Physical damage with a chance of Poison on all enemies. | 16% HP |
Vorpal Blade | Inflicts a large amount of Physical damage on all enemies. | 25% HP |
Hassou Tobi | Inflicts a small amount of Physical damage eight times on all enemies. | 25% HP |
Pralaya | Inflicts a severe amount of Physical damage with a high chance of instant death on all enemies. | 25% HP |
Magic Skills
Fire
Skill | Effect | Cost |
---|---|---|
Agi | Inflicts a small amount of Fire damage on one enemy. | 4 SP |
Maragi | Inflicts a small amount of Fire damage on all enemies. | 10 SP |
Agilao | Inflicts a moderate amount of Fire damage on one enemy. | 8 SP |
Maragion | Inflicts a moderate amount of Fire damage on all enemies. | 16 SP |
Agidyne | Inflicts a large amount of Fire damage on one enemy. | 12 SP |
Maragidyne | Inflicts a large amount of Fire damage on all enemies. | 22 SP |
Ragnarok | Inflicts a severe amount of Fire damage on one enemy. | 48 SP |
Ice
Skill | Effect | Cost |
---|---|---|
Bufu | Inflicts a small amount of Ice damage on one enemy. | 4 SP |
Mabufu | Inflicts a small amount of Ice damage on all enemies. | 10 SP |
Bufula | Inflicts a moderate amount of Ice damage on one enemy. | 8 SP |
Mabufula | Inflicts a moderate amount of Ice damage on all enemies. | 16 SP |
Bufudyne | Inflicts a large amount of Ice damage on one enemy. | 12 SP |
Mabufudyne | Inflicts a large amount of Ice damage on all enemies. | 22 SP |
Niflheim | Inflicts a severe amount of Ice damage on one enemy. | 48 SP |
Electricity
Skill | Effect | Cost |
---|---|---|
Zio | Inflicts a small amount of Electricity damage on one enemy. | 4 SP |
Mazio | Inflicts a small amount of Electricity damage on all enemies. | 10 SP |
Zionga | Inflicts a moderate amount of Electricity damage on one enemy. | 8 SP |
Mazionga | Inflicts a moderate amount of Electrical damage on all enemies. | 16 SP |
Ziodyne | Inflicts a large amount of Electrical damage on one enemy. | 12 SP |
Maziodyne | Inflicts a large amount of Electrical damage on all enemies. | 22 SP |
Thunder Reign | Inflicts a severe amount of Electrical damage on one enemy. | 48 SP |
Wind
Skill | Effect | Cost |
---|---|---|
Garu | Inflicts a small amount of Wind damage on one enemy. | 4 SP |
Magaru | Inflicts a small amount of Wind damage on all enemies. | 10 SP |
Garula | Inflicts a moderate amount of Wind damage on one enemy. | 8 SP |
Magarula | Inflicts a moderate amount of Wind damage on all enemies. | 16 SP |
Garudyne | Inflicts a huge amount of Wind damage on one enemy. | 12 SP |
Magarudyne | Inflicts a huge amount of Wind damage on all enemies. | 22 SP |
Panta Rhei | Inflicts a massive amount of Wind damage on one enemy. | 48 SP |
Light
Skill | Effect | Cost |
---|---|---|
Hama | 25% chance of instant death from the power of Light on one enemy. | 8 SP |
Mahama | 20% chance of instant death from the power of Light on all enemies. | 18 SP |
Hamaon | 50% chance of instant death from the power of Light on one enemy. | 15 SP |
Mahamaon | 40% chance of instant death from the power of Light on all enemies. | 34 SP |
God's Judgment | Decreases all enemies' HP by 50% from the power of Light. | 48 SP |
Samsara | 100% chance of instant death from the power of Light on all enemies without Light resistance. | 44 SP |
Dark
Skill | Effect | Cost |
---|---|---|
Mudo | 25% chance of instant death from the power of Darkness on one enemy. | 8 SP |
Mamudo | 20% chance of instant death from the power of Darkness on all enemies. | 18 SP |
Mudoon | 50% chance of instant death from the power of Darkness on one enemy. | 15 SP |
Mamudoon | 40% chance of instant death from the power of Darkness on all enemies. | 34 SP |
Hell's Judgment | Decreases all enemies' HP by 50% from the power of Darkness. | 54 SP |
Die for Me! | 100% chance of instant death from the power of Darkness on all enemies without Darkness resistance. | 44 SP |
Almighty
Skill | Effect | Cost |
---|---|---|
Life Drain | Drains 30 HP from one enemy. | 3 SP |
Spirit Drain | Drains 30 SP from one enemy. | 3 SP |
Foul Breath | Increases an enemy's susceptibility to ailments. | 8 SP |
Stagnant Air | Increases all allies' and enemies' susceptibility to ailments. | 5 SP |
Megido | Inflicts a moderate amount of Almighty damage on all enemies. | 18 SP |
Megidola | Inflicts a high amount of Almighty damage on all enemies. | 32 SP |
Megidolaon | Inflicts a huge amount of Almighty damage on all enemies. | 60 SP |
Black Viper | Inflicts a massive amount of Almighty damage on one enemy | 64 SP |
Morning Star | Inflicts a massive amount of Almighty damage on all enemies. | 72 SP |
Recovery Skills
Skill | Effect | Cost |
---|---|---|
Dia | Recovers a small amount of HP to one ally. Can be used in the field. | 3 SP |
Media | Recovers a small amount of HP to all allies. Can be used in the field. | 7 SP |
Diarama | Recovers a moderate amount of HP to one ally. Can be used in the field. | 6 SP |
Mediarama | Recovers a moderate amount of HP of all allies. Can be used in the field. | 12 SP |
Diarahan | Recovers all HP to one ally. Can be used on the field. | 18 SP |
Mediarahan | Recovers all HP to all allies. Can be used in the field. | 30 SP |
Recarm | Revives an ally with 50% HP. | 8 SP |
Samarecarm | Revives an ally with full HP. | 18 SP |
Patra | Recover from Fear, Confusion, and Rage. One ally. | 3 SP |
Re Patra | Recover from Down and Dizzy. One ally. | 3 SP |
Me Patra | Recover from Fear, Confusion, and Rage. All allies. | 6 SP |
Posumudi | Recover from Poison. One ally. | 3 SP |
Mutudi | Recover from Silence. One ally. | 3 SP |
Nervundi | Recover from Exhaustion and Enervation. One ally. | 3 SP |
Energy Shower | Recover from Exhaustion and Enervation. All allies. | 18 SP |
Amrita | Recover from all ailments. All allies. | 12 SP |
Salvation | Recovers all HP and ailments to all allies. Can be used in the field. | 40 SP |
Status Skills
Stat Bonus
Skill | Effect | Cost |
---|---|---|
Tarukaja | Increases an ally's Attack for 3 turns. | 12 SP |
Rakukaja | Increases an ally's Defense for 3 turns. | 12 SP |
Sukukaja | Increases an ally's Agility for 3 turns. | 12 SP |
Matarukaja | Increases all allies' Attack for 3 turns. | 24 SP |
Marakukaja | Increases all allies' Defense for 3 turns. | 24 SP |
Masukukaja | Increases all allies' Agility for 3 turns. | 24 SP |
Heat Riser | Increases an ally's Attack, Defense and Agility for 3 turns. | 30 SP |
Stat Penalties
Skill | Effect | Cost |
---|---|---|
Tarunda | Decreases an enemy's Attack for 3 turns. | 12 SP |
Rakunda | Decreases an enemy's Defense for 3 turns. | 12 SP |
Sukunda | Decreases an enemy's Agility for 3 turns. | 12 SP |
Matarunda | Decreases all enemies' Attack for 3 turns. | 24 SP |
Marakunda | Decreases all enemies' Defense for turns. | 24 SP |
Masukunda | Decreases all enemies' Agility for 3 turns. | 24 SP |
Debilitate | Decreases an enemy's Attack, Defense and Agility for 3 turns. | 30 SP |
Attributes
Skill | Effect | Cost |
---|---|---|
Dekunda | Cancels -nda effects. All allies. | 10 SP |
Dekaja | Cancels -kaja effects. All enemies. | 10 SP |
Rebellion | Increases probability of Critical hits for 3 turns. One ally. | 5 SP |
Revolution | Greatly increases probability of Critical hits for 3 turns. Universal. | 5 SP |
Red Wall | Increases an ally's Fire resistance for 3 turns. | 18 SP |
White Wall | Increases an ally's Ice resistance for 3 turns. | 18 SP |
Blue Wall | Increases an ally's Electricity resistance for 3 turns. | 18 SP |
Green Wall | Increases an ally's Wind resistance for 3 turns. | 18 SP |
Fire Break | Nullifies an enemy's Fire resistance for 3 turns. | 15 SP |
Ice Break | Nullifies an enemy's Ice resistance for 3 turns. | 15 SP |
Elec Break | Nullifies an enemy's Electricity resistance for 3 turns. | 15 SP |
Wind Break | Nullifies an enemy's Wind resistance for 3 turns. | 15 SP |
Power Charge | The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self. | 15 SP |
Mind Charge | The next Fire, Ice, Electrical, Wind, or Almighty magic attack will be 2.5 times greater in power. Self. | 15 SP |
Tetrakarn | Repels a single Physical attack for one ally. | 36 SP |
Makarakarn | Repels a single Magic attack for one ally. | 36 SP |
Tetra Break | Cancels Tetrakarn from all enemies. | 18 SP |
Makara Break | Cancels Makarakarn from all enemies. | 18 SP |
Tetraja | Protects an ally from an instant death attack once. | 24 SP |
Status Ailments
Skill | Effect | Cost |
---|---|---|
Evil Touch | 25% chance of inflicting the Fear ailment on one enemy. | 5 SP |
Evil Smile | 25% chance of inflicting the Fear ailment on all enemies. | 12 SP |
Pulinpa | 25% chance of inflicting the Confusion ailment on one enemy. | 5 SP |
Tentarafoo | 25% chance of inflicting the Confusion ailment on all enemies. | 12 SP |
Poisma | 25% chance of inflicting the Poison ailment on one enemy. | 5 SP |
Poison Mist | 25% chance of inflicting the Poison ailment on all enemies. | 12 SP |
Balzac | 25% chance of inflicting the Rage ailment on one enemy. | 5 SP |
Valiant Dance | 25% chance of inflicting the Rage ailment on all enemies. | 12 SP |
Makajam | 25% chance of inflicting the Silence ailment on one enemy. | 5 SP |
Foolish Whisper | 25% chance of inflicting the Silence ailment on all enemies. | 12 SP |
Soul Break | 25% chance of inflicting the Exhaustion ailment on one enemy. | 5 SP |
Anima Freeze | 25% chance of inflicting the Exhaustion ailment on all enemies. | 12 SP |
Enervation | 25% chance of inflicting the Enervation ailment on one enemy. | 5 SP |
Old One | 25% chance of inflicting the Enervation ailment on all enemies. | 12 SP |
Ghastly Wail | Instantly kills all targets who are suffering from the Fear ailment (unavoidable). | 15 SP |
Passive Skills
Skill | Effect |
---|---|
Counter | 10% chance of repelling Physical attacks when not knocked Down. |
Counterstrike | 15% chance of repelling Physical attacks when not knocked Down. |
High Counter | 20% chance of repelling Physical attacks when not knocked Down. |
Dodge Physical | Doubles evasion against Physical attacks. |
Evade Physical | Triples evasion against Physical attacks. |
Resist Physical | Reduces damage from Physical attacks. Voids weakness to Physical. |
Null Physical | Becomes immune to Physical attacks. Takes precedence over Resist Physical. |
Repel Physical | Repels Physical attacks. Takes precedence over Resist and Null Physical. |
Absorb Physical | Absorbs damage from Physical attacks. Takes precedence over Resist, Null and Repel Physical. |
Fire Boost | Increases Fire damage output by 25%. |
Fire Amp | Increases Fire damage output by 50%. |
Dodge Fire | Doubles evasion against Fire attacks. |
Evade Fire | Triples evasion against Fire attacks. |
Resist Fire | Reduces damage from Fire attacks. Voids weakness to Fire. |
Null Fire | Becomes immune to Fire attacks. Takes precedence over Resist Fire. |
Repel Fire | Repels Fire attacks. Takes precedence over Resist and Null Fire. |
Absorb Fire | Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire. |
Ice Boost | Increases Ice damage output by 25%. |
Ice Amp | Increases Ice damage output by 50%. |
Dodge Ice | Doubles evasion against Ice attacks. |
Evade Ice | Triples evasion against Ice attacks. |
Resist Ice | Reduces damage from Ice attacks. Voids weakness to Ice. |
Null Ice | Becomes immune to Ice attacks. Takes precedence over Resist Ice. |
Repel Ice | Repels Ice attacks. Takes precedence over Resist and Null Ice. |
Absorb Ice | Absorbs damage from Ice attacks.Takes precedence over Resist, Null and Repel Ice. |
Elec Boost | Increases Electricity damage output by 25%. |
Elec Amp | Increases Electricity damage output by 50%. |
Dodge Elec | Doubles evasion against Elec attacks. |
Evade Elec | Triples evasion against Elec attacks. |
Resist Elec | Reduces damage from Electricity attacks. Voids weakness to Electricity. |
Null Elec | Becomes immune to Electricity attacks. Takes precedence over Resist Elec. |
Repel Elec | Repels Electricity attacks. Takes precedence over Resist and Null Elec. |
Absorb Elec | Absorbs damage from Electricity attacks. Takes precedence over Resist, Null and Repel Elec. |
Wind Boost | Increases Wind damage output by 25%. |
Wind Amp | Increases Wind damage output by 50%. |
Dodge Wind | Doubles evasion against Wind attacks. |
Evade Wind | Triples evasion against Wind attacks. |
Resist Wind | Reduces damage from Wind attacks. Voids weakness to Wind. |
Null Wind | Becomes immune to Wind attacks. Takes precedence over Resist Wind. |
Repel Wind | Repels Wind attacks. Takes precedence over Resist and Null Wind. |
Absorb Wind | Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind. |
Hama Boost | Light-based attacks are 1.5 times more effective. |
Resist Light | Reduces chance of instant death from Light attacks. Voids weakness to Light. |
Survive Light | 50% chance of surviving instant death one time from a Light attack with 1 HP. |
Endure Light | Automatically survive instant death one time from a Light attack with 1 HP. |
Null Light | Becomes immune to Light attacks. Takes precedence over Resist Light. |
Repel Light | Repels Light attacks. Takes precedence over Resist and Null Light. |
Mudo Boost | Darkness-based attacks are 1.5 times more effective. |
Resist Dark | Reduces chance of instant death from Darkness attacks. Voids weakness to Darkness. |
Survive Dark | 50% chance of surviving instant death one time from a Darkness attack with 1 HP. |
Endure Dark | Automatically survive instant death one time from a Darkness attack with 1 HP. |
Null Dark | Becomes immune to Darkness attacks. Takes precedence over Resist Dark. |
Repel Dark | Repels Darkness attacks. Takes precedence over Resist and Null Dark. |
Regenerate 1 | Recovers 2% of max HP on each turn, except for "1 More." |
Regenerate 2 | Recovers 4% of max HP on each turn, except for "1 More." |
Regenerate 3 | Recovers 6% of max HP on each turn, except for "1 More". |
Invigorate 1 | Recovers 3 SP on each turn, except for "1 More". |
Invigorate 2 | Recovers 5 SP on each turn, except for "1 More". |
Invigorate 3 | Recovers 7 SP on each turn, except for "1 More". |
Cool Breeze | Recovers 8% HP and SP after a successful battle. |
Victory Cry | Recovers all HP and SP after a successful battle. |
Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. |
Enduring Soul | Survive being knocked Unconscious once per battle with all HP restored. |
Null Dizzy | Cannot be dizzied while in down status. |
Divine Grace | Recovery-type skills become twice as effective at recovering HP. |
Sharp Student | Lowers the possibility of being struck by a Critical Hit. |
Apt Pupil | Doubles the chance of delivering a Critical Hit. |
Auto-Tarukaja | Begin the battle with Tarukaja cast on yourself. |
Auto-Rakukaja | Begin the battle with Rakukaja cast on yourself. |
Auto-Sukukaja | Begin the battle with Sukukaja cast on yourself. |
Auto-Mataru | Begin the battle with Matarukaja cast on all allies. Takes precedence over Auto-Tarukaja. |
Auto-Maraku | Begin the battle with Marakukaja cast on all allies. Takes precedence over Auto-Rakukaja. |
Auto-Masuku | Begin the battle with Masukukaja cast on all allies. Takes precedence over Auto-Sukukaja. |
Arms Master | Halves the HP cost for physical attack skills. |
Spell Master | Halves the SP cost for all magic skills. |
Ali Dance | Doubles evasion for all attacks. |
Angelic Grace | Doubles evasion for magic attacks; Light Dark, and Almighty excluded. |
Firm Stance | Halves all kinds of damage but voids evasion. |
Growth 1 | Persona gains 1/4 experience while inactive. |
Growth 2 | Persona gains 1/2 experience while inactive. Takes precedence over Growth 1. |
Growth 3 | Persona gains full experience while inactive. Takes precedence over Growth 1 and 2. |
Alertness | Lowers possibility of an "Enemy Advantage!!" |
Fear Boost | Fear-based attacks are 1.5 times more effective. |
Resist Fear | Lessens instances of succumbing to Fear attacks. |
Null Fear | Become immune to Fear attacks. |
Confuse Boost | Confusion-based attacks are 1.5 times more effective. |
Null Confuse | Become immune to Confusion attacks. |
Resist Confuse | Lessens instances of succumbing to Confusion attacks. |
Poison Boost | Poison-based attacks are 1.5 times more effective. |
Resist Poison | Lessens instances of succumbing to Poison attacks. |
Null Poison | Become immune to Poison attacks. |
Rage Boost | Rage-based attacks are 1.5 times more effective. |
Resist Rage | Lessens instances of succumbing to Rage attacks. |
Null Rage | Become immune to Rage attacks. |
Enervate Boost | Enervation-based attacks are 1.5 times more effective. |
Resist Enervate | Lessens instances of succumbing to Enervation attacks. |
Null Enervate | Become immune to Enervation attacks. |
Exhaust Boost | Exhaustion-based attacks are 1.5 times more effective. |
Resist Exhaust | Lessens instances of succumbing to Exhaustion attacks. |
Null Exhaust | Become immune to Exhaustion attacks. |
Ailment Boost | All status ailment attacks are 1.5 times more effective. |
Insta-Heal | Recovers from ailments in one turn. |
Unshaken Will | Becomes immune to all mental ailments. |