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Physical Skills



Single Target



Skill Effect Cost
Cleave Inflicts a small amount of Physical damage on one enemy. 5% HP
Skewer Inflicts a small amount of Physical damage on one enemy. 5% HP
Bash Inflicts a small amount of Physical damage on one enemy. 6% HP
Sonic Punch Inflicts a small amount of Physical damage on one enemy. 8% HP
Single Shot Inflicts a small amount of Physical damage on one enemy. 9% HP
Double Fangs Inflicts a small amount of Physical damage twice on one enemy. 8% HP
Poison Skewer Inflicts a small amount of Physical damage with a chance of Poison on one enemy. 9% HP
Skull Cracker Inflicts a small amount of Physical damage with a chance of Confusion on one enemy. 9% HP
Hysterical Slap Inflicts a small amount of Physical damage twice with a chance of Rage on one enemy. 9% HP
Muzzle Shot Inflicts a small amount of Physical damage with a chance of Silence on one enemy. 9% HP
Arm Chopper Inflicts a small amount of Physical damage twice with a chance of Fear on one enemy. 9% HP
Assault Dive Inflicts a small amount of Physical damage on one enemy. 10% HP
Kill Rush Inflicts a small amount of Physical damage up to three times on one enemy. 10% HP
Twin Shot Inflicts a small amount of Physical damage twice on one enemy. 10% HP
Cell Breaker Inflicts a small amount of Physical damage with a chance of Enervation on one enemy. 10% HP
Brain Shake Inflicts a small amount of Physical damage up to three times with a chance of Exhaustion on one enemy. 12% HP
Fatal End Inflicts a moderate amount of Physical damage on one enemy. 14% HP
Power Slash Inflicts a moderate amount of Physical damage on one enemy. 14% HP
Black Spot Inflicts a moderate amount of Physical damage on one enemy. 16% HP
Cruel Attack Inflicts a moderate amount of Physical damage on one enemy with even greater power on Downed enemies. 12% HP
Mighty Swing Inflicts a moderate amount of Physical damage on one enemy. 14% HP
Torrent Shot Inflicts a moderate amount of Physical damage two to three times on one enemy. 12% HP
Poison Arrow Inflicts a moderate amount of Physical damage with a chance of Poison on one enemy. 14% HP
Gigantic Fist Inflicts a large amount of Physical damage on one enemy. 16% HP
Tempest Slash Inflicts a large amount of Physical damage up to twice on one enemy. 15% HP
Vile Assault Inflicts a large amount of Physical damage on one enemy with even greater power to Downed enemies. 12% HP
Brave Blade Inflicts a large amount of Physical damage on one enemy. 20% HP
Rainy Death Inflicts a large amount of Physical damage on one enemy. 20% HP
God's Hand Inflicts a severe amount of Physical damage on one enemy. 22% HP
Heaven's Blade Inflicts a severe amount of Physical damage on one enemy. 25% HP
Primal Force Inflicts a severe amount of Physical damage on one enemy. 22% HP


Multiple Targets



Skill Effect Cost
Swift Strike Inflicts a small amount of Physical damage up to twice on all enemies. 12% HP
Gale Slash Inflicts a small amount of Physical damage on all enemies. 12% HP
Rampage Inflicts a small amount of Physical damage up to three times on all enemies. 12% HP
Herculean Strike Inflicts a moderate amount of Physical damage on all enemies. 16% HP
Mind Slice Inflicts a moderate amount of Physical damage with a chance of Confusion on all enemies. 14% HP
Crazy Chain Inflicts a moderate amount of Physical damage with a chance of Rage on all enemies. 14% HP
Seal Bomb Inflicts a moderate amount of Physical damage with a chance of Silence on all enemies. 14% HP
Atom Smasher Inflicts a moderate amount of Physical damage with a chance of Fear on all enemies. 16% HP
Heat Wave Inflicts a moderate amount of Physical damage on all enemies. 16% HP
Blade of Fury Inflicts a moderate amount of Physical damage two to four times on all enemies. 18% HP
Mustard Bomb Inflicts a moderate amount of Physical damage with a chance of Enervation on all enemies. 16% HP
Navas Nebula Inflicts a moderate amount of Physical damage with a chance of Exhaustion on all enemies. 18% HP
Deathbound Inflicts a large amount of Physical damage on all enemies. 20% HP
Arrow Rain Inflicts a large amount of Physical damage twice on all enemies. 18% HP
Vicious Strike Inflicts a large amount of Physical damage on all enemies. 18% HP
Aeon Rain Inflicts a moderate amount of Physical damage up to three times on all enemies. 18% HP
Virus Wave Inflicts a large amount of Physical damage with a chance of Poison on all enemies. 16% HP
Akasha Arts Inflicts a large amount of Physical damage up to twice on all enemies. 18% HP
Myriad Arrows Inflicts a large amount of Physical damage up to three times on all enemies. 22% HP
Agneyastra Inflicts a large amount of Physical damage up to three times on all enemies. 24% HP
Blight Inflicts a large amount of Physical damage with a chance of Poison on all enemies. 16% HP
Vorpal Blade Inflicts a large amount of Physical damage on all enemies. 25% HP
Hassou Tobi Inflicts a small amount of Physical damage eight times on all enemies. 25% HP
Pralaya Inflicts a severe amount of Physical damage with a high chance of instant death on all enemies. 25% HP


Magic Skills



Fire



Skill Effect Cost
Agi Inflicts a small amount of Fire damage on one enemy. 4 SP
Maragi Inflicts a small amount of Fire damage on all enemies. 10 SP
Agilao Inflicts a moderate amount of Fire damage on one enemy. 8 SP
Maragion Inflicts a moderate amount of Fire damage on all enemies. 16 SP
Agidyne Inflicts a large amount of Fire damage on one enemy. 12 SP
Maragidyne Inflicts a large amount of Fire damage on all enemies. 22 SP
Ragnarok Inflicts a severe amount of Fire damage on one enemy. 48 SP


Ice



Skill Effect Cost
Bufu Inflicts a small amount of Ice damage on one enemy. 4 SP
Mabufu Inflicts a small amount of Ice damage on all enemies. 10 SP
Bufula Inflicts a moderate amount of Ice damage on one enemy. 8 SP
Mabufula Inflicts a moderate amount of Ice damage on all enemies. 16 SP
Bufudyne Inflicts a large amount of Ice damage on one enemy. 12 SP
Mabufudyne Inflicts a large amount of Ice damage on all enemies. 22 SP
Niflheim Inflicts a severe amount of Ice damage on one enemy. 48 SP


Electricity



Skill Effect Cost
Zio Inflicts a small amount of Electricity damage on one enemy. 4 SP
Mazio Inflicts a small amount of Electricity damage on all enemies. 10 SP
Zionga Inflicts a moderate amount of Electricity damage on one enemy. 8 SP
Mazionga Inflicts a moderate amount of Electrical damage on all enemies. 16 SP
Ziodyne Inflicts a large amount of Electrical damage on one enemy. 12 SP
Maziodyne Inflicts a large amount of Electrical damage on all enemies. 22 SP
Thunder Reign Inflicts a severe amount of Electrical damage on one enemy. 48 SP


WindEdit Wind section



Skill Effect Cost
Garu Inflicts a small amount of Wind damage on one enemy. 4 SP
Magaru Inflicts a small amount of Wind damage on all enemies. 10 SP
Garula Inflicts a moderate amount of Wind damage on one enemy. 8 SP
Magarula Inflicts a moderate amount of Wind damage on all enemies. 16 SP
Garudyne Inflicts a huge amount of Wind damage on one enemy. 12 SP
Magarudyne Inflicts a huge amount of Wind damage on all enemies. 22 SP
Panta Rhei Inflicts a massive amount of Wind damage on one enemy. 48 SP


Light



Skill Effect Cost
Hama 25% chance of instant death from the power of Light on one enemy. 8 SP
Mahama 20% chance of instant death from the power of Light on all enemies. 18 SP
Hamaon 50% chance of instant death from the power of Light on one enemy. 15 SP
Mahamaon 40% chance of instant death from the power of Light on all enemies. 34 SP
God's Judgment Decreases all enemies' HP by 50% from the power of Light. 48 SP
Samsara 100% chance of instant death from the power of Light on all enemies without Light resistance. 44 SP


DarkEdit Dark section



Skill Effect Cost
Mudo 25% chance of instant death from the power of Darkness on one enemy. 8 SP
Mamudo 20% chance of instant death from the power of Darkness on all enemies. 18 SP
Mudoon 50% chance of instant death from the power of Darkness on one enemy. 15 SP
Mamudoon 40% chance of instant death from the power of Darkness on all enemies. 34 SP
Hell's Judgment Decreases all enemies' HP by 50% from the power of Darkness. 54 SP
Die for Me! 100% chance of instant death from the power of Darkness on all enemies without Darkness resistance. 44 SP


Almighty



Skill Effect Cost
Life Drain Drains 30 HP from one enemy. 3 SP
Spirit Drain Drains 30 SP from one enemy. 3 SP
Foul Breath Increases an enemy's susceptibility to ailments. 8 SP
Stagnant Air Increases all allies' and enemies' susceptibility to ailments. 5 SP
Megido Inflicts a moderate amount of Almighty damage on all enemies. 18 SP
Megidola Inflicts a high amount of Almighty damage on all enemies. 32 SP
Megidolaon Inflicts a huge amount of Almighty damage on all enemies. 60 SP
Black Viper Inflicts a massive amount of Almighty damage on one enemy 64 SP
Morning Star Inflicts a massive amount of Almighty damage on all enemies. 72 SP


Recovery SkillsEdit Recovery Skills section



Skill Effect Cost
Dia Recovers a small amount of HP to one ally. Can be used in the field. 3 SP
Media Recovers a small amount of HP to all allies. Can be used in the field. 7 SP
Diarama Recovers a moderate amount of HP to one ally. Can be used in the field. 6 SP
Mediarama Recovers a moderate amount of HP of all allies. Can be used in the field. 12 SP
Diarahan Recovers all HP to one ally. Can be used on the field. 18 SP
Mediarahan Recovers all HP to all allies. Can be used in the field. 30 SP
Recarm Revives an ally with 50% HP. 8 SP
Samarecarm Revives an ally with full HP. 18 SP
Patra Recover from Fear, Confusion, and Rage. One ally. 3 SP
Re Patra Recover from Down and Dizzy. One ally. 3 SP
Me Patra Recover from Fear, Confusion, and Rage. All allies. 6 SP
Posumudi Recover from Poison. One ally. 3 SP
Mutudi Recover from Silence. One ally. 3 SP
Nervundi Recover from Exhaustion and Enervation. One ally. 3 SP
Energy Shower Recover from Exhaustion and Enervation. All allies. 18 SP
Amrita Recover from all ailments. All allies. 12 SP
Salvation Recovers all HP and ailments to all allies. Can be used in the field. 40 SP


Status SkillsEdit Status Skills section



Stat BonusEdit Stat Bonus section



Skill Effect Cost
Tarukaja Increases an ally's Attack for 3 turns. 12 SP
Rakukaja Increases an ally's Defense for 3 turns. 12 SP
Sukukaja Increases an ally's Agility for 3 turns. 12 SP
Matarukaja Increases all allies' Attack for 3 turns. 24 SP
Marakukaja Increases all allies' Defense for 3 turns. 24 SP
Masukukaja Increases all allies' Agility for 3 turns. 24 SP
Heat Riser Increases an ally's Attack, Defense and Agility for 3 turns. 30 SP


Stat Penalties



Skill Effect Cost
Tarunda Decreases an enemy's Attack for 3 turns. 12 SP
Rakunda Decreases an enemy's Defense for 3 turns. 12 SP
Sukunda Decreases an enemy's Agility for 3 turns. 12 SP
Matarunda Decreases all enemies' Attack for 3 turns. 24 SP
Marakunda Decreases all enemies' Defense for turns. 24 SP
Masukunda Decreases all enemies' Agility for 3 turns. 24 SP
Debilitate Decreases an enemy's Attack, Defense and Agility for 3 turns. 30 SP


Attributes



Skill Effect Cost
Dekunda Cancels -nda effects. All allies. 10 SP
Dekaja Cancels -kaja effects. All enemies. 10 SP
Rebellion Increases probability of Critical hits for 3 turns. One ally. 5 SP
Revolution Greatly increases probability of Critical hits for 3 turns. Universal. 5 SP
Red Wall Increases an ally's Fire resistance for 3 turns. 18 SP
White Wall Increases an ally's Ice resistance for 3 turns. 18 SP
Blue Wall Increases an ally's Electricity resistance for 3 turns. 18 SP
Green Wall Increases an ally's Wind resistance for 3 turns. 18 SP
Fire Break Nullifies an enemy's Fire resistance for 3 turns. 15 SP
Ice Break Nullifies an enemy's Ice resistance for 3 turns. 15 SP
Elec Break Nullifies an enemy's Electricity resistance for 3 turns. 15 SP
Wind Break Nullifies an enemy's Wind resistance for 3 turns. 15 SP
Power Charge The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self. 15 SP
Mind Charge The next Fire, Ice, Electrical, Wind, or Almighty magic attack will be 2.5 times greater in power. Self. 15 SP
Tetrakarn Repels a single Physical attack for one ally. 36 SP
Makarakarn Repels a single Magic attack for one ally. 36 SP
Tetra Break Cancels Tetrakarn from all enemies. 18 SP
Makara Break Cancels Makarakarn from all enemies. 18 SP
Tetraja Protects an ally from an instant death attack once. 24 SP


Status Ailments



Skill Effect Cost
Evil Touch 25% chance of inflicting the Fear ailment on one enemy. 5 SP
Evil Smile 25% chance of inflicting the Fear ailment on all enemies. 12 SP
Pulinpa 25% chance of inflicting the Confusion ailment on one enemy. 5 SP
Tentarafoo 25% chance of inflicting the Confusion ailment on all enemies. 12 SP
Poisma 25% chance of inflicting the Poison ailment on one enemy. 5 SP
Poison Mist 25% chance of inflicting the Poison ailment on all enemies. 12 SP
Balzac 25% chance of inflicting the Rage ailment on one enemy. 5 SP
Valiant Dance 25% chance of inflicting the Rage ailment on all enemies. 12 SP
Makajam 25% chance of inflicting the Silence ailment on one enemy. 5 SP
Foolish Whisper 25% chance of inflicting the Silence ailment on all enemies. 12 SP
Soul Break 25% chance of inflicting the Exhaustion ailment on one enemy. 5 SP
Anima Freeze 25% chance of inflicting the Exhaustion ailment on all enemies. 12 SP
Enervation 25% chance of inflicting the Enervation ailment on one enemy. 5 SP
Old One 25% chance of inflicting the Enervation ailment on all enemies. 12 SP
Ghastly Wail Instantly kills all targets who are suffering from the Fear ailment (unavoidable). 15 SP


Passive Skills


Skill Effect
Counter 10% chance of repelling Physical attacks when not knocked Down.
Counterstrike 15% chance of repelling Physical attacks when not knocked Down.
High Counter 20% chance of repelling Physical attacks when not knocked Down.
Dodge Physical Doubles evasion against Physical attacks.
Evade Physical Triples evasion against Physical attacks.
Resist Physical Reduces damage from Physical attacks. Voids weakness to Physical.
Null Physical Becomes immune to Physical attacks. Takes precedence over Resist Physical.
Repel Physical Repels Physical attacks. Takes precedence over Resist and Null Physical.
Absorb Physical Absorbs damage from Physical attacks. Takes precedence over Resist, Null and Repel Physical.
Fire Boost Increases Fire damage output by 25%.
Fire Amp Increases Fire damage output by 50%.
Dodge Fire Doubles evasion against Fire attacks.
Evade Fire Triples evasion against Fire attacks.
Resist Fire Reduces damage from Fire attacks. Voids weakness to Fire.
Null Fire Becomes immune to Fire attacks. Takes precedence over Resist Fire.
Repel Fire Repels Fire attacks. Takes precedence over Resist and Null Fire.
Absorb Fire Absorbs damage from Fire attacks. Takes precedence over Resist, Null and Repel Fire.
Ice Boost Increases Ice damage output by 25%.
Ice Amp Increases Ice damage output by 50%.
Dodge Ice Doubles evasion against Ice attacks.
Evade Ice Triples evasion against Ice attacks.
Resist Ice Reduces damage from Ice attacks. Voids weakness to Ice.
Null Ice Becomes immune to Ice attacks. Takes precedence over Resist Ice.
Repel Ice Repels Ice attacks. Takes precedence over Resist and Null Ice.
Absorb Ice Absorbs damage from Ice attacks.Takes precedence over Resist, Null and Repel Ice.
Elec Boost Increases Electricity damage output by 25%.
Elec Amp Increases Electricity damage output by 50%.
Dodge Elec Doubles evasion against Elec attacks.
Evade Elec Triples evasion against Elec attacks.
Resist Elec Reduces damage from Electricity attacks. Voids weakness to Electricity.
Null Elec Becomes immune to Electricity attacks. Takes precedence over Resist Elec.
Repel Elec Repels Electricity attacks. Takes precedence over Resist and Null Elec.
Absorb Elec Absorbs damage from Electricity attacks. Takes precedence over Resist, Null and Repel Elec.
Wind Boost Increases Wind damage output by 25%.
Wind Amp Increases Wind damage output by 50%.
Dodge Wind Doubles evasion against Wind attacks.
Evade Wind Triples evasion against Wind attacks.
Resist Wind Reduces damage from Wind attacks. Voids weakness to Wind.
Null Wind Becomes immune to Wind attacks. Takes precedence over Resist Wind.
Repel Wind Repels Wind attacks. Takes precedence over Resist and Null Wind.
Absorb Wind Absorbs damage from Wind attacks. Takes precedence over Resist, Null and Repel Wind.
Hama Boost Light-based attacks are 1.5 times more effective.
Resist Light Reduces chance of instant death from Light attacks. Voids weakness to Light.
Survive Light 50% chance of surviving instant death one time from a Light attack with 1 HP.
Endure Light Automatically survive instant death one time from a Light attack with 1 HP.
Null Light Becomes immune to Light attacks. Takes precedence over Resist Light.
Repel Light Repels Light attacks. Takes precedence over Resist and Null Light.
Mudo Boost Darkness-based attacks are 1.5 times more effective.
Resist Dark Reduces chance of instant death from Darkness attacks. Voids weakness to Darkness.
Survive Dark 50% chance of surviving instant death one time from a Darkness attack with 1 HP.
Endure Dark Automatically survive instant death one time from a Darkness attack with 1 HP.
Null Dark Becomes immune to Darkness attacks. Takes precedence over Resist Dark.
Repel Dark Repels Darkness attacks. Takes precedence over Resist and Null Dark.
Regenerate 1 Recovers 2% of max HP on each turn, except for "1 More."
Regenerate 2 Recovers 4% of max HP on each turn, except for "1 More."
Regenerate 3 Recovers 6% of max HP on each turn, except for "1 More".
Invigorate 1 Recovers 3 SP on each turn, except for "1 More".
Invigorate 2 Recovers 5 SP on each turn, except for "1 More".
Invigorate 3 Recovers 7 SP on each turn, except for "1 More".
Cool Breeze Recovers 8% HP and SP after a successful battle.
Victory Cry Recovers all HP and SP after a successful battle.
Endure Survive being knocked Unconscious once per battle with 1 HP remaining.
Enduring Soul Survive being knocked Unconscious once per battle with all HP restored.
Null Dizzy Cannot be dizzied while in down status.
Divine Grace Recovery-type skills become twice as effective at recovering HP.
Sharp Student Lowers the possibility of being struck by a Critical Hit.
Apt Pupil Doubles the chance of delivering a Critical Hit.
Auto-Tarukaja Begin the battle with Tarukaja cast on yourself.
Auto-Rakukaja Begin the battle with Rakukaja cast on yourself.
Auto-Sukukaja Begin the battle with Sukukaja cast on yourself.
Auto-Mataru Begin the battle with Matarukaja cast on all allies. Takes precedence over Auto-Tarukaja.
Auto-Maraku Begin the battle with Marakukaja cast on all allies. Takes precedence over Auto-Rakukaja.
Auto-Masuku Begin the battle with Masukukaja cast on all allies. Takes precedence over Auto-Sukukaja.
Arms Master Halves the HP cost for physical attack skills.
Spell Master Halves the SP cost for all magic skills.
Ali Dance Doubles evasion for all attacks.
Angelic Grace Doubles evasion for magic attacks; Light Dark, and Almighty excluded.
Firm Stance Halves all kinds of damage but voids evasion.
Growth 1 Persona gains 1/4 experience while inactive.
Growth 2 Persona gains 1/2 experience while inactive. Takes precedence over Growth 1.
Growth 3 Persona gains full experience while inactive. Takes precedence over Growth 1 and 2.
Alertness Lowers possibility of an "Enemy Advantage!!"
Fear Boost Fear-based attacks are 1.5 times more effective.
Resist Fear Lessens instances of succumbing to Fear attacks.
Null Fear Become immune to Fear attacks.
Confuse Boost Confusion-based attacks are 1.5 times more effective.
Null Confuse Become immune to Confusion attacks.
Resist Confuse Lessens instances of succumbing to Confusion attacks.
Poison Boost Poison-based attacks are 1.5 times more effective.
Resist Poison Lessens instances of succumbing to Poison attacks.
Null Poison Become immune to Poison attacks.
Rage Boost Rage-based attacks are 1.5 times more effective.
Resist Rage Lessens instances of succumbing to Rage attacks.
Null Rage Become immune to Rage attacks.
Enervate Boost Enervation-based attacks are 1.5 times more effective.
Resist Enervate Lessens instances of succumbing to Enervation attacks.
Null Enervate Become immune to Enervation attacks.
Exhaust Boost Exhaustion-based attacks are 1.5 times more effective.
Resist Exhaust Lessens instances of succumbing to Exhaustion attacks.
Null Exhaust Become immune to Exhaustion attacks.
Ailment Boost All status ailment attacks are 1.5 times more effective.
Insta-Heal Recovers from ailments in one turn.
Unshaken Will Becomes immune to all mental ailments.